Note: this post is cross-posted on Cubeia.com. Last post I looked at the motivation for writing asynchronous multiplayer games on top of Firebase. This post I’ll sketch an outline on how to actually do it.The first thing to consider is that we now have two notions: The Firebase concept of area (called “table” for [...]
fungrimNote: this post is cross-posted on Cubeia.com. Since the social web started to expand, asynchronous multiplayer games seems to really have taken off. So my immediate question is obviously, can I do that on Firebase? And the short answer is: of course. For the long answer, please read on.Let’s recap first. In a traditional [...]
fungrimNote: this post is cross-posted on Cubeia.com. As I was surfing along the other day it struck me that one of the coolest things about Firebase Community Edition is how incredibly fast you can get going. Do you think the title is a boast? Well, in a manner of speaking it is, you see: we’re using Maven to build, and if you [...]
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