Well then, it’s time to update on the first brew. It’s now been 2 weeks on fermentation (1 primary, 1 secondary) and 2 weeks on bottle for carbonation. I did taste it one week early, and posted the results on Facebook: Looks: Off white head, small retention. Hazy amber gold with a redish cast. Nose: Ripe fruits, caramel and [...]
fungrimNote: this post is cross-posted on Cubeia.com. Last post I looked at the motivation for writing asynchronous multiplayer games on top of Firebase. This post I’ll sketch an outline on how to actually do it.The first thing to consider is that we now have two notions: The Firebase concept of area (called “table” for [...]
fungrimNote: this post is cross-posted on Cubeia.com. Since the social web started to expand, asynchronous multiplayer games seems to really have taken off. So my immediate question is obviously, can I do that on Firebase? And the short answer is: of course. For the long answer, please read on.Let’s recap first. In a traditional [...]
fungrimNote: this post is cross-posted on Cubeia.com. Now we have released a candidate for script support in Firebase! This is something we’re very excited about as it means no more Java (unless you want to of course, old hands like me aren’t likely to change in a hurry).This is a first release so there’s no support for [...]
fungrimI’ve always wanted to add dependency injection support to Firebase, and today we released a candidate for Guice! And if you ask me, it’s very cool indeed.The documentation is a bit sparse at the moment, but can be found on our wiki. The rest of the post I’ll just show how a small fictional game would look using Guice.To [...]
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